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  Halo Mod v3.0
 
HALO GAME PLAY MOD v3.0


Description
This mod puts almost every aspect of the original HALO/HALO 2/HALO 3 game we know and love into Counter-Strike.

Game Modes

SLAYER

You on your own team. Kill other players no matter who they are!
if you reach the slayerkill limit you win the game!

TEAM SLAYER
Your on a team (red or Blue).
Kill the other team.
when you reach the teamslayer kill limit your Team wins!

TERRITORIES
Red vs blue.
Your team goes around and kills the other team.
There are flags in 5 places(territories)
Capture the Territories to win the game!

JUGGERNAUT
One person Is on the Red Team as Juggernaut. Kill The Juggernaut to win the Game!

CTF
Red Vs Blue
Capute the Enemy's flag and bring it back to your base.
once your team reaches the cap limit.gave over! your team won!


NOTE: There will be alot of Downloading. It will go fast if u use "sv_downloadurl"

Features
  • Team Slayer mode
  • CTF mode
  • Team Slayer kills to win
  • Slayer mode
  • Slayer kills to win
  • Territories Mode
  • Juggernaut mode
  • Halo Team models(Red Vs Blue)
  • Halo Slayer models(colors: Green, Purple, Yellow etc...)
  • Sticky Grenades
  • hold as many grenades as u want(set the hm_nadecount cvar)
  • Halo 2 sword
  • Halo glow
  • Halo Death Sounds
  • Halo connect theme sound
  • Halo like game play(eg, respawn time, Blue Team Score, etc...)
  • Colored Msgs
  • Halo health and Armor
  • and more...
INSTALLATION
DOWNLOADING/Installing **READ** -UPDATED!
1.Download Halomod.zip

2. Extract/Open the Halomod.zip

3. Once you have extracted it Put all of its contents into the server's "Cstrike" folder

4.Decide on what plugin you will be using.
*halomod.amxx is the plugin with colored Halo Playermodels (You'll have to Download "allcoloredmodels.rar")

*halomod-rvb.amxx is if you just want a simple "Red vs Blue player models" Game.

4a. Extract "allcoloredmodels.rar" to "cstrike/"

5. once you have decided which plugin you'll be using go to "addons/amxmodx/configs/" and find "plugins.ini".

6. on the bottom of "plugins.ini, add "halomod.amxx if you want the plugin with colored halo player models.
-or-
Add "halomod-rvb.amxx" if you want the plugin with just Red vs Blue Player models.

7. Go into "addons/amxmodx/configs/" and find "amxx.cfg". Add all the cvars there!

NOTE: The CVARS "Halo_slayer","Halo_t_slayer", Halo_territory",and "Halo_jugg", don't bother to put them in amxx.cfg.
instead:
-add "Halo_mode 1" for Slayer
-add "Halo_mode 2" for Team Slayer
-add "Halo_mode 3" for Territories
-add "Halo_mode 4" for Juggernaut
-add "Halo_mode 5" for Capture the flag

-enjoy




WHAT IS REQUIRED?
  • AMXX 1.80 or higher
  • Halo Models
  • Halo sounds
  • CSDM (full) *required because of slayermode
  • halomod.txt *included in zip
CVARS
** Adding these to amxx.cfg would be a good idea**
hm_on = (default: 1) - If set to 0 Halo mod will not work
hm_stickynades (default: 1) - The grenades will stick to you if someone throws one at you
hm_sounds (default: 1) - The halo sounds will be on
hm_connectsound (default: 1) - The halo sound you hear while connecting to a server
hm_glow (default: 1) - If someone is hit the player will glow
hm_glowtime (default: 3.0) - The amount of time the person will glow for when hit
hm_playermodels (default: 1) -Turn off or on Halo Models
hm_swordmodel (default: 1) -Turn off or on Weapon models
hm_deathsounds (default: 1) -The sounds you hear when you die
hm_respawn (default: 1) -Enables respawning when you die
hm_csdmspawns (default: 1) -Respawns you in the points made with CSDM
hm_respawntime (default: 4.0) -The time added until you respawn
hm_nadecount = (default: 4) -How many nades can you hold
hm_randommodels = (default: 1) -Enabling this will give you random Halo models
hm_slayer_kills = (default: 50) - how many kills to win in slayer mode
* set to zero for unlimited kills
hm_teamslayer_kills = default: 100 -how many kills to win in team slayermode
halo_slayer = (default:1) - enables/disables slayermode
halo_t_slayer = (default:0) - enables/disables teamslayermode

halo_jugger(default:0) cvar for juggernaut mode

hm_jugg_kills(default:50) The kills a Juggernaut has to get to win
hm_jugg_health(default: 5000) The Health of a Juggernaut
hm_jugg_random(default:0) *If set to zero, the person who killed the juggernaut will become juggernaut
*If set to 1, after the juggernaut dies a ranomly selected player will become juggernaut.



hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange
hm_welcome_msg(default:1) the welcome msg connect

hm_ter_maxpoints(default:100) Ponits to win untill game is over
hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over
hm_ter_caturdelay(default:3) The Delay for territory capture
halo_territory(default:0) If set to zero it is not enabled
hm_ctf_cap_limit(default:3) The number of flag caputres need to win the game
hm_ctf_flagmodels(default:1) -The flag models. If set to zero, sprite flag models will be used.

CHAT COMMANDS
say "/hmskin" or "/hmskincolor" for a menu to chose your skin
say "/hmversion" to see the version number
say "/hmnades" to see your nade count
say "/hmmenu" for the main menu
say "/hmcommands" for the chat commands

TOGGLE COMMANDS
* type "halo_mode 0" to turn off halo mod
* type "halo_mode 1" to turn on Slayer Mode
* type "halo_mode 2" to turn on Team Slayer Mode
* type "halo_mode 3" to turn on Territories Mode
* type "halo_mode 4" to turn on Juggernaut mode
* type "halo_mode 5" to turn on Ctf Mode

CREDITS ..(lol there is alot)
GHW_Chronic - Juggernaut, CTF
Commonbullet - CSflags-edited and turned into "Territories mode"
mrpanda - help me with my coding, website and test server-(he deserves the most)
regalis - helped me many times
Emp` - Halo Sysle Respawning
VEN - Sticky Grenades
SAMURAI16 - use of this Killing streak plugin
XxAvalanchexX - i copied halo_hud and halo_chat from his gungame plugin
Cheap_suit and Lee - Team Slayer part of plugin
Arkshine - "X seconds Remaining!"
SixTwin - helped me many times
Ywa*NL - Random Player models plugin
Rolnaaba - Random players model help

TODO:
-----
* Add oddball mode
* Add more surprises!

CHANGE LOG
v 3.0
Fixed all bugs
added halo_mod cvar for game monitor

v 2.1
added ML system
added CTF

v 2.0
*Juggernaut mode added with CVARS

v 1.2(MAJOR FIX)
* Added Territories mode
* Added Welcome Msg
* Fixed Alot of Bugs
NEW CVARS:
*hm_game_restarts(default:10) the number of times the game will restart after a win untill a mapchange
*hm_welcome_msg(default:1) the welcome msg connect

//territory
hm_ter_maxpoints(default:100) Ponits to win untill game is over
hm_ter_allflagswin(default:1) if set to 1, if you capure all the territories the game it over
hm_ter_caturdelay(default:3) The Delay for territory capture
halo_territory(default:0) If set to zero it is not enabled
v 1.1b
-more fixed bugs

v 1.1
Cvars now work
removed function "special_game_modes" and "on_death"
Note: the .amxx files in the "halomod.zip will always be up to date

v 1.0c
Fixed halomod.amxx bugs

v 1.0b
-quick bug fix
-Added Cvar (hm_game_restarts)
*The number of times the game will restart after someone wins before a new map change

SCREENS---
TEAMSLAYER:


SLAYER:









HELP ME TRANSLATE MY PLUGIN TO DIFFERENT LAUGAGES HERE
http://forums.alliedmods.net/showthread.php?t=57449
thank you

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Don't try to atempt to click the get button because it will not work.
The .amxx files are already in the "halomod.zip"
Attached Files
File Type: rar allcoloredmodels.rar (6.65 MB, 4446 views)
File Type: sma Get Plugin or Get Source (halomod.sma - 493 views - 104.4 KB)
File Type: sma Get Plugin or Get Source (halomod-rvb.sma - 450 views - 87.0 KB)
File Type: rar halomod.rar (4.01 MB, 1561 views)
 
 
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